Ogre Bolt Launcher

Mordenkainen's Tome of Foes p. 220

Size
Large
Type
giant
Alignment
chaotic evil
AC
13 (hide armor)
Hit Points
59 (7d10+21)
Speed
walk 40 ft.
Senses
darkvision 60 ft.
Passive Perception
8
Languages
Common, Giant
Challenge
2
Lineage
Ogre
Environment
grassland, hill, mountain
STR
19
+4
DEX
12
+1
CON
16
+3
INT
5
−3
WIS
7
−2
CHA
7
−2

Actions

Fist

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Bolt Launcher

Ranged Weapon Attack: +3 to hit, range 120/480 ft., one target. Hit: 17 (3d10 + 1) piercing damage.

Other data

description

Vile and violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however.

Ogre Bolt Launcher: A bolt launcher carries a gigantic crossbow—a weapon so large it's essentially an ogre-held ballista. An ogre bolt launcher can load this immense weapon and loose its deadly missile as quickly as a dwarf handles a crossbow. The bolts are so large that few ogres can carry more than a half-dozen at a time, but bolt launchers have been known to uproot small trees or tear beams out of buildings and launch those when their ammunition runs low.

Ogres: Ogres are infamously dim-witted, but with enough time and patience, some of them can be trained to carry out specialized missions in battle. The names they are given—the battering ram, the bolt launcher, the chain brute, and the howdah—reflect their particular functions. These jobs are simple, but they're tailored to take advantage of an ogre's strengths.