Old Croaker
Explorer's Guide to Wildemount p. 240 (Third Party)
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 11
- Hit Points
- 39 (6d10+6)
- Speed
- walk 20 ft., swim 40 ft.
- Senses
- darkvision 30 ft.
- Passive Perception
- 10
- Challenge
- 1
- Environment
- underdark, forest, swamp, desert, coastal
Traits
Amphibious
Old Croaker can breathe air and water
Standing Leap
Old Croaker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13).
Until this grapple ends, the target is restrained, and Old Croaker can't bite another target.
Swallow
Old Croaker makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside Old Croaker, and it takes 10 (3d6) acid damage at the start of each of Old Croaker's turns. Old Croaker can have only one target swallowed at a time.
If Old Croaker dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.