Old Troglodyte

Waterdeep: Dungeon of the Mad Mage p. 155

Size
Medium
Type
humanoid (troglodyte)
Alignment
chaotic evil
AC
11 (natural armor)
Hit Points
13 (2d8+4)
Speed
walk 30 ft.
Skills
Stealth +2
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Troglodyte
Challenge
1/4
Lineage
Troglodyte
Environment
underdark
STR
14
+2
DEX
10
+0
CON
14
+2
INT
6
−2
WIS
10
+0
CHA
6
−2

Traits

Chameleon Skin

The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench

Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity

While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The troglodyte makes two claw attacks.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Other data

description