Old Troglodyte
Waterdeep: Dungeon of the Mad Mage p. 155
- Size
- Medium
- Type
- humanoid (troglodyte)
- Alignment
- chaotic evil
- AC
- 11 (natural armor)
- Hit Points
- 13 (2d8+4)
- Speed
- walk 30 ft.
- Skills
- Stealth +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Troglodyte
- Challenge
- 1/4
- Lineage
- Troglodyte
- Environment
- underdark
STR
14
+2
DEX
10
+0
CON
14
+2
INT
6
−2
WIS
10
+0
CHA
6
−2
Traits
Chameleon Skin
The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench
Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity
While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The troglodyte makes two claw attacks.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.