Ooze Master
Tales from the Yawning Portal p. 241
- Size
- Huge
- Type
- undead
- Alignment
- lawful evil
- AC
- 9 (natural armor)
- Hit Points
- 138 (12d12+60)
- Speed
- walk 30 ft., climb 30 ft.
- Saving Throws
- Int +7, Wis +4
- Skills
- Arcana +7, Insight +4
- Resistances
- lightning, necrotic; bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- acid, cold, poison
- Condition Immunities
- blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone
- Senses
- blindsight 120 ft.
- Passive Perception
- 10
- Languages
- Common, Primordial, Thayan
- Challenge
- 10
- Lineage
- Ooze
Traits
Corrosive Form
A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8) acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the Ooze Master is destroyed after dealing damage. The Ooze Master can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Instinctive Attack
When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action.
Spider Climb
The Ooze Master can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spellcasting
The Ooze Master is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:
- Cantrips (at will): acid splash, friends, mage hand, poison spray
- 1st level (4 slots): charm person, detect magic, magic missile, ray of sickness
- 2nd level (3 slots): detect thoughts, Melf's acid arrow, suggestion
- 3rd level (3 slots): fear, slow, stinking cloud
- 4th level (3 slots): confusion, Evard's black tentacles
- 5th level (1 slots): cloudkill
Actions
Pseudopod
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage.
Reactions
Instinctive Charm
If a creature the Ooze Master can see makes an attack roll against it while within 30 feet of it, the Ooze Master can use a reaction to divert the attack if another creature is within the attack's range. The attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker targets the creature that is closest to it, not including itself or the Ooze Master. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the attacker is immune to this Instinctive Charm for 24 hours. Creatures that can't be charmed are immune to this effect.
Spells
acid splash, friends, mage hand, poison spray, charm person, detect magic, magic missile, ray of sickness, detect thoughts, Melf's acid arrow, suggestion, fear, slow, stinking cloud, confusion, Evard's black tentacles, cloudkill
Spell Slots
0,4,3,3,3,1