Oracle of Strixhaven

Strixhaven: A Curriculum of Chaos p. 200

Size
Medium
Type
humanoid (human, wizard)
Alignment
neutral good
AC
12
Hit Points
150 (20d8+60)
Speed
walk 30 ft., fly 15 ft. (hover)
Saving Throws
Con +8, Int +10, Wis +10, Cha +9
Skills
Arcana +15, Insight +15, Investigation +15, Nature +10, Perception +10
Condition Immunities
charmed, frightened
Passive Perception
20
Languages
all
Challenge
15
Lineage
Oracle
STR
12
+1
DEX
15
+2
CON
16
+3
INT
21
+5
WIS
20
+5
CHA
18
+4

Traits

Proficiency Bonus

+5

Legendary Resistance (3/Day)

If the Oracle fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

The Oracle makes two Magic Flare attacks. She can also use Paradoxy, if available.

Magic Flare

Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 60 ft., one target. Hit: 24 (3d12 + 5) force damage.

Paradoxy (Recharge 4-6)

Momentary warps in reality appear at three different points the Oracle can see within 120 feet of her. Each creature in a 20-foot-radius sphere centered on each point must make a DC 18 Strength saving throw. On a failed save, a creature takes 33 (6d10) force damage and is pulled up to 15 feet in a straight line toward the center of the sphere. On a successful save, the creature takes half as much damage and isn't pulled. A creature caught in the area of multiple warps is affected by only one, which the Oracle chooses.

recharge

D4

Spellcasting

The Oracle casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

  • At will: detect magic
  • 2/day each: dispel magic, mage armor, remove curse, sending
  • 1/day each: power word stun, scrying (as an action), wall of force

Teleport

The Oracle teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet of herself.

Legendary Actions

Legendary Actions (3/Turn)

The oracle of strixhaven can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The oracle of strixhaven regains spent legendary actions at the start of its turn.

recharge

3/TURN

Vector Shift

The Oracle teleports one creature she can see within 60 feet of herself, along with any equipment it is wearing or carrying, to an unoccupied space within 30 feet of herself. An unwilling target must succeed on a DC 18 Charisma saving throw to avoid the effect.

Spellcasting (Costs 2 Actions)

The Oracle uses Spellcasting.

Vortex Jaunt (Costs 2 Actions)

The Oracle uses Teleport, and immediately after she disappears, each creature within 30 feet of the space she left must succeed on a DC 18 Constitution saving throw or take 16 (3d10) force damage.

Spells

detect magic, dispel magic, mage armor, remove curse, sending, power word stun, scrying (as an action), wall of force

Other data

description