Orange Slime

Obojima: Tales from the Tall Grass p. 318 (Third Party)

Size
Large
Type
ooze
Alignment
neutral evil
AC
16 (natural armor)
Hit Points
157 (15d10+75)
Speed
walk 30 ft.
Saving Throws
Str +9, Dex +7, Wis +6
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Prone
Passive Perception
12
Challenge
10
Lineage
Slime
STR
20
+5
DEX
16
+3
CON
20
+5
INT
12
+1
WIS
14
+2
CHA
9
−1

Traits

Proficiency Bonus

+4

Amorphous

The Orange Slime can move through a space as narrow as 1 inch wide without squeezing.

Explosive

If the Orange Slime takes fire damage, a portion of its body explodes. Each creature within 10 feet of the slime must make a DC 17 Dexterity saving throw, taking fire damage equal to the amount dealt to the slime on a failed save, or half as much damage on a successful one.

Steaming

If water touches the Orange Slime, a burning hot wave of steam erupts from it, filling the area within 20 feet of the slime. The area is heavily obscured until the end of the slime's next turn or until a strong wind disperses it. This steam doesn't impede the vision of Orange and Yellow Slimes.

Sulfurous Haze

Creatures within 60 feet of the slime take a -5 penalty to ranged attack rolls against it.

Actions

Multiattack

The Orange Slime makes two Spike attacks and uses its Arrange.

Spike

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage plus 9 (2d8) fire damage.

Arrange

The Orange Slime attempts to pull a creature within 10 feet of it through its body and into another space. The target must succeed on a DC 17 Strength saving throw or take 13 (3d8) fire damage and be moved to an unoccupied space within 15 feet of the slime.

Other data

description

Orange slime is perhaps the most dangerous of all the known slimes and, although it is rare, it can live almost anywhere on the island, turning up in the most inopportune ways. Most orange slimes explode before a witch can carefully collect it or, if found near a village, a mage can be called to safely dispose of it. In and around Mount Arbora, there have been stories of orange slimes big enough to blow up a house or blast a hole in a stone wall. Orange slimes are sticky and gelatinous and have a signature acrid odor. They can be found near fumaroles and bubbling sulfur springs. They range widely in size and there are some Obojimans who make a business out of collecting tiny bits of orange slime to put in firecrackers.

Slimes: On Obojima, witches, warlocks, and wizards have long studied the wonders of slimes. Their strange, natural properties have been an object of fascination for centuries, and harnessing their powers has been an ongoing alchemical pursuit that has left more than one would-be potion brewer missing their eyebrows or a finger. Slimes are intelligent enough to know that they are sought out for their properties, so most of them are furtive and will scatter at the first sign of an ingredient hunter. Each slime has adapted clever and explosive ways of deterring and escaping from various forms of danger. Although most Obojimans don't travel that far from their villages, almost all have heard of slimes as every school kid gets a lecture about the peculiarities and dangers of slimes.