Orinix

Vecna: Eve of Ruin

Size
Huge
Type
dragon
Alignment
typically neutral evil
AC
17 (natural armor)
Hit Points
172 (15d12+75)
Speed
walk 40 ft., fly 80 ft., burrow 20 ft.
Saving Throws
Wis +6, Con +10
Skills
Stealth +11, Perception +11
Immunities
cold
Senses
darkvision 240 ft.
Passive Perception
21
Languages
Draconic
Challenge
13
STR
23
+6
DEX
12
+1
CON
20
+5
INT
10
+0
WIS
13
+1
CHA
15
+2

Traits

Proficiency Bonus

+5

Legendary Resistance (2/Day)

If Orinix fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Tunneler

Orinix can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake.

Unusual Nature

Orinix doesn't require air.

Actions

Multiattack

Orinix makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Cold Breath (Recharge 5-6)

Orinix exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

recharge

D5

Phase (3/Day) (Bonus Action)

Orinix becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentration on a spell). While partially incorporeal, Orinix has resistance to bludgeoning, piercing, and slashing damage.

recharge

3/DAY

Legendary Actions

Legendary Actions (3/Turn)

Orinix can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Orinix regains spent legendary actions at the start of its turn.

recharge

3/TURN

Tail Attack

Orinix makes one Tail attack.

Treacherous Ice

Magical ice covers the ground in a 20-foot radius centered on a point Orinix can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until Orinix uses this legendary action again.

Other data

description