Ortimay Swift and Dark

Tomb of Annihilation p. 21

Size
Small
Type
humanoid (gnome)
Alignment
Any Non-Lawful Alignment
AC
15 (studded leather armor)
Hit Points
65 (10d8+20)
Speed
walk 25 ft.
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Senses
darkvision 60 ft.
Passive Perception
10
Languages
any two languages, Gnomish
Challenge
2
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2

Traits

Gnome Cunning

Ortimay Swift and has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Multiattack

Ortimay makes three melee attacks: two with its scimitar and one with its dagger. Or Ortimay makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry

Ortimay adds 2 to its AC against one melee attack that would hit it. To do so, Ortimay must see the attacker and be wielding a melee weapon.

Other data

description