Pain Devil (excruciarch)

Chains of Asmodeus p. 249

Size
Medium
Type
fiend (devil)
Alignment
lawful evil
AC
16 (natural armor)
Hit Points
171 (18d8+90)
Speed
walk 30 ft.
Saving Throws
Str +8, Con +9
Skills
Deception +5, Insight +4, Intimidation +5, Perception +4
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft.
Passive Perception
14
Languages
Celestial, Common, Infernal, telepathy 120 ft.
Challenge
12
STR
18
+4
DEX
15
+2
CON
20
+5
INT
11
+0
WIS
10
+0
CHA
13
+1

Traits

Proficiency Bonus

+4

Aura of Torment

Any creature hostile to the excruciarch that starts its turn within 20 feet of the excruciarch takes 10 (4d4) slashing damage, unless the excruciarch is incapacitated.

Devil's Sight

Magical darkness doesn't impede the excruciarch's darkvision.

Magic Resistance

The excruciarch has advantage on saving throws against spells and other magical effects.

Sadism

The excruciarch gains a +1 bonus to attack and damage rolls for each creature it damaged on its previous turn.

Actions

Multiattack

The excruciarch makes two Scourge attacks. It can replace one of the attacks with Storm of Steel (if available).

Scourge

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (2d8 + 4) slashing damage.

Storm of Steel (Recharge 4-6)

The excruciarch swings its scourge wildly around itself. All creatures within 15 feet of the excruciarch must make a DC 16 Dexterity saving throw. Targets take 31 (6d8 + 4) slashing damage on a failed save, or half as much damage on a successful one.

recharge

D4

Reactions

Vulnerable Gaze

As a reaction to a creature resisting damage dealt by the excruciarch, it turns its gaze on that creature, negating any resistances and immunities that creature has until the start of the excruciarch's next turn.

Other data

description