Pech Lithlord

Creature Codex (3pp) p. 295

Size
Small
Type
elemental (pech)
Alignment
Good Neutral
AC
17 (natural armor)
Hit Points
104 (16d6+48)
Speed
walk 30 ft., climb 30 ft.
Skills
Athletics +7, Perception +7
Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 120 ft.
Passive Perception
17
Languages
Common, Undercommon, Terran
Challenge
7
Environment
mountain
STR
18
+4
DEX
11
+0
CON
16
+3
INT
11
+0
WIS
18
+4
CHA
13
+1

Traits

Light Sensitivity

While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One With The Stone (Recharges after a Short or Long Rest)

rAs a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

recharge

SHORT

Innate Spellcasting

The pech lithlord's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

  • At will: mending, thunderwave (4d8)
  • 3/day each: shatter (4d8)
  • 1/day each: meld into stone, stone shape

Actions

Multiattack

The pech lithlord makes three attacks. two with its pick and one with its hammer. If the pech lithlord hits the same target with two attacks, the target must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Pick

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hammer

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Spells

mending, thunderwave, shatter, meld into stone, stone shape

Other data

description