Peebles

Out of the Abyss p. 134

Size
Small
Type
humanoid (gnome)
Alignment
any alignment
AC
12
Hit Points
27 (6d8)
Speed
walk 20 ft.
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses
darkvision 120 ft.
Passive Perception
16
Languages
any two languages, Gnomish, Terran, Undercommon
Challenge
1
STR
10
+0
DEX
15
+2
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3

Traits

Cunning Action

On each of its turns, Peebles can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

Peebles deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Peebles that isn't incapacitated and Peebles doesn't have disadvantage on the attack roll.

recharge

1/TURN

Gnome Cunning

Peebles has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

Peebles's innate spellcasting ability is Intelligence (spell save DC 11). Peebles can innately cast the following spells, requiring no material components:

  • At will: nondetection (self only)
  • 1/day each: blindness/deafness, blur, disguise self

Actions

Multiattack

Peebles makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spells

nondetection, blindness/deafness, blur, disguise self

Other data

description