Pegasus Knight, Exalted

The Griffon's Saddlebag: Book Two p. 401 (Third Party)

Size
Medium
Type
humanoid (any)
Alignment
lawful good
AC
18 (plate armor)
Hit Points
119 (14d8+56)
Speed
walk 30 ft.
Saving Throws
Wis +5, Cha +7
Skills
Animal Handling +5, Athletics +8, Intimidation +7, Perception +5
Passive Perception
15
Languages
Celestial, Common
Challenge
7
Lineage
Pegasus Knight
STR
20
+5
DEX
12
+1
CON
18
+4
INT
13
+1
WIS
15
+2
CHA
18
+4

Traits

Proficiency Bonus

+3

Militaristic Resolve

The knight has advantage on saving throws against being charmed or frightened.

Pegasus Training

The knight has advantage on ability checks and saving throws it makes to remain mounted on a pegasus. In addition, while mounted, the knight's normal and long ranges of thrown weapons are doubled (included in the attack).

Bonded Mount

The knight is magically bonded to its pegasus mount, which obeys the knight's commands. If the knight isn't mounted, it can use a bonus action to magically teleport onto its pegasus, provided the two are on the same plane of existence. When it teleports, the knight appears astride its mount, along with any equipment it is wearing or carrying. While mounted, the knight can force an attack or spell targeting the pegasus to target the knight instead, and both the knight and its pegasus have advantage on Dexterity saving throws. If its mount dies, the knight can train a new pegasus to serve as its bonded mount over the course of one month.

Celestial Favor

When the knight or its mount hit with an attack, the target takes an extra 7 (2d6) radiant damage (included in the attacks below).

Spellcasting

The knight is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15). It has the following paladin spells prepared:

  • 1st level (4 slots): bless, command, protection from evil and good, shield of faith
  • 2nd level (2 slots): branding smite, lesser restoration

Actions

Multiattack

The knight makes two attacks and uses its Strike Order.

Javelin

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft., or range 30/120 ft. (60/240 ft. while mounted), one target. Hit: 8 (1d6+5) piercing damage plus 7 (2d6) radiant damage.

Lance

Melee Weapon Attack: +8 to hit (with disadvantage if the target is within 5 ft.), reach 10 ft., one target. Hit: 11 (1d12+5) piercing damage plus 7 (2d6) radiant damage.

Strike Order

The knight chooses one friendly creature within 60 feet of it. If the target can see or hear the knight, the target can immediately use its reaction to make one weapon attack.

Heroic Rally (Recharge after a Short or Long Rest)

The knight bellows a command, emboldening each creature it chooses within 60 feet of it that can hear it. Each target gains 15 (2d10+4) temporary hit points and becomes immune to being charmed or frightened for 1 minute.

recharge

SHORT

Spells

Bless, Command, Protection from Evil and Good, Shield of Faith, Branding Smite, Lesser Restoration

Spell Slots

0,4,2

Other data

description

The most renowned pegasus knights have developed a supernatural connection with their mounts, granting them a degree of celestial power. Such a knight's pegasus is equipped with dragon turtle barding, which allows them to ensure the safety of Orostead below the water.