Peluda Drake
Creature Codex (3pp)
- Size
- Large
- Type
- dragon
- Alignment
- chaotic neutral
- AC
- 15 (natural armor)
- Hit Points
- 68 (8d10+24)
- Speed
- walk 30 ft., burrow: 20 ft.
- Saving Throws
- Dex +4, Con +5
- Skills
- Perception +4, Stealth +4
- Senses
- darkvision 120 ft.
- Passive Perception
- 14
- Languages
- Draconic
- Challenge
- 3
- Environment
- forest
Traits
Quill Regrowth
The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
Spiky Hide
A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Tail
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
Quill
Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
Breath Weapons (Recharge 5-6)
The peluda uses one of the following breath weapons.
Steam Breath: The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Acid Breath: The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
recharge
D5