Phaerimm
Minsc and Boo's Journal of Villainy p. 147
- Size
- Large
- Type
- aberration
- Alignment
- neutral evil
- AC
- 18 (natural armor)
- Hit Points
- 144 (17d10+51)
- Speed
- walk 15 ft., fly 30 ft. (hover)
- Saving Throws
- Int +9, Cha +11
- Skills
- Arcana +9, Insight +10
- Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities
- petrified
- Senses
- truesight 120 ft.
- Passive Perception
- 15
- Languages
- Undercommon, understands Common, telepathy 100 ft.
- Challenge
- 15
Traits
Arcane Sight
The phaerimm discerns the location of all magical auras within sight and knows which creatures within 60 feet are spellcasters.
Extended Concentration
The phaerimm can concentrate on two different spells at the same time. If concentration is broken, then both spells fade immediately.
Immutable Form
The phaerimm is immune to any spell or effect that would alter its form.
Magic Resistance
The phaerimm has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The phaerimm is a 15th-level spellcaster. It's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost
- 1st level (4 slots): dissonant whispers, magic missile, shield
- 2nd level (3 slots): crown of madness, detect thoughts, phantasmal force
- 3rd level (3 slots): fireball, fear, hypnotic pattern
- 4th level (3 slots): confusion, greater invisibility, phantasmal killer
- 5th level (2 slots): dominate person, hold monster, telekinesis
- 6th level (1 slot): chain lightning, mass suggestion
- 7th level (1 slot): prismatic spray, reverse gravity
- 8th level (1 slot): dominate monster
Actions
Multiattack
The phaerimm makes four attacks with its claws and a bite or stinger attack. Alternatively, it attacks with two claws and casts one spell.
Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Stinger
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target fails a DC 18 Constitution saving throw, they will be paralyzed for 1 minute. The phaerimm's poison forces the paralyzed target to float five feet above the ground. The target may repeat the saving throw at the end of each of it's turns.
Implant
The phaerimm uses an action to do a stinger attack against a paralyzed target. If the stinger hits, an egg is implanted in the target. This egg can only be removed by spells that cure disease, such as lesser restoration. If the egg is not removed within 90 days, the larva emerges, and the host is killed. A phaerimm has a single egg so may only use this ability once.
Spells
mage hand, minor illusion, poison spray, ray of frost, dissonant whispers, magic missile, shield, crown of madness, detect thoughts, phantasmal force, fireball, fear, hypnotic pattern, confusion, greater invisibility, phantasmal killer, dominate person, hold monster, telekinesis, chain lightning, mass suggestion, prismatic spray, reverse gravity, dominate monster
Spell Slots
0, 4, 3, 3, 3, 2, 1, 1