Pharblex Spattergoo

Hoard of the Dragon Queen p. 91,

Size
Medium
Type
humanoid (bullywug)
Alignment
chaotic evil
AC
15 (studded leather armor, shield)
Hit Points
59 (7d8+28)
Speed
walk 20 ft., swim 40 ft.
Saving Throws
Str +4, Con +6
Skills
Perception +5, Religion +2, Stealth +3
Passive Perception
15
Languages
Common, Bullywug
Challenge
3
STR
15
+2
DEX
12
+1
CON
18
+4
INT
11
+0
WIS
16
+3
CHA
7
−2

Traits

Amphibious

Pharblex can breathe air and water.

Poison Strike (3/Day)

Once per turn, when Pharblex hits with a melee attack, he can expend a use of this trait to deal an extra 9 (2d8) poison damage.

recharge

3/DAY

Standing Leap

As part of his movement and without a running start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.

Swamp Camouflage

Pharblex has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Spellcasting

Pharblex is a 6th-level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Pharblex has the following spells prepared from the druid spell list:

  • Cantrips (at will): druidcraft, guidance, poison spray
  • 1st level (4 slots): cure wounds, entangle, healing word, thunderwave
  • 2nd level (3 slots): barkskin, beast sense, spike growth
  • 3rd level (3 slots): plant growth, water walk

Actions

Multiattack

Pharblex attacks twice: Once with his bite and once with his spear.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +5 to hit. reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spells

druidcraft, guidance, poison spray, cure wounds, entangle, healing word, thunderwave, barkskin, beast sense, spike growth, plant growth, water walk

Spell Slots

0,4,3,3

Other data

description