Phylaskia

Mythic Odysseys of Theros p. 239

Size
Large
Type
undead
Alignment
lawful neutral
AC
18 (plate armor)
Hit Points
104 (11d10+44)
Speed
walk 40 ft.
Saving Throws
Con +8, Wis +7
Skills
Insight +7, Perception +7
Immunities
necrotic, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses
truesight 120 ft.
Passive Perception
17
Languages
all
Challenge
9
STR
20
+5
DEX
15
+2
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
14
+2

Traits

Gatekeeper's Aura

Any creature that starts its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn.

Undead Fortitude

If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.

Vigilant

The phylaskia can't be surprised.

Actions

Multiattack

The phylaskia makes two longsword attacks and uses its Strength Drain once.

Longsword

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 11 (2d10) necrotic damage.

Strength Drain

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Other data

description

These armored skeletal spirits guard the borders of the Underworld and its various wards. Sleepless and merciless, they scrutinize all who would pass, and they slay those who defy them.