Pike Trickfoot

Tal'Dorei Campaign Setting: Reborn p. 269 (Third Party)

Size
Small
Type
humanoid (gnome)
AC
23 (Plate of the Dawnmartyr, shield)
Hit Points
170 (20d8+80)
Speed
walk 25 ft.
Saving Throws
Wis +11, Cha +8
Skills
Athletics +10, Perception +11, Persuasion +8, Religion +8, Stealth +7
Resistances
fire; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
frightened
Senses
darkvision 60 ft.
Passive Perception
21
Languages
Common, Dwarvish, Gnomish, Undercommon
Challenge
17
STR
19
+4
DEX
12
+1
CON
18
+4
INT
14
+2
WIS
20
+5
CHA
14
+2

Traits

Proficiency Bonus

+6

Gnome Cunning

Pike has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Special Equipment

Pike wields a mace of disruption and wears gauntlets of ogre power, boots of speed, and the Plate of the Dawnmartyr.

Dawnmartyr's Grace (1/Long Rest)

When Pike is reduced to 0 hit points while wearing the Plate of the Dawnmartyr, she can choose to have a blast of healing flame surround her. She regains 1 hit point and is lifted to her feet. Each enemy within 10 feet of her takes 7 (2d6) fire damage or radiant damage (her choice).

Spellcasting

Pike is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). She has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame (4d8), spare the dying, thaumaturgy
  • 1st level (4 slots): command, cure wounds, guiding bolt, healing word, sanctuary, shield of faith
  • 2nd level (3 slots): aid, lesser restoration, spiritual weapon
  • 3rd level (3 slots): glyph of warding, mass healing word, protection from energy, revivify, speak with dead
  • 4th level (3 slots): death ward, freedom of movement, guardian of faith
  • 5th level (3 slots): flame strike, greater restoration, hallow, mass cure wounds, scrying
  • 6th level (2 slots): heal, heroes' feast, planar ally
  • 7th level (2 slots): resurrection
  • 8th level (1 slot): holy aura
  • 9th level (1 slot): mass heal

Actions

Mace of Disruption

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, plus an extra 7 (2d6) radiant damage if the target is a fiend or an undead. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of Pike until the end of her next turn.

Guiding Bolt (5th Level)

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 28 (8d6) radiant damage, and the next attack roll made against the target before the end of Pike's next turn has advantage.

Battle Priest (5/Long Rest) (Bonus Action)

If Pike uses the Attack action, she can make one weapon attack as a bonus action.

recharge

5/DAY

Healing Word (4th Level) (Bonus Action)

Pike casts healing word, restoring 16 (4d4 + 6) hit points to herself or another creature she can see within 60 feet of her.

Reactions

Dawnmartyr's Rebuke

When a creature within 5 feet of Pike hits her with a melee attack, she can deal 7 (2d6) fire or radiant damage to it (her choice).

Everlight's Guidance (3/Short Rest)

When Pike or a creature she can see within 30 feet of her makes an attack roll, she can grant a +10 bonus to the roll. She can grant this bonus after the roll is made but before it hits or misses.

Spells

light, sacred flame, spare the dying, thaumaturgy, command, cure wounds, guiding bolt, healing word, sanctuary, shield of faith, aid, lesser restoration, spiritual weapon, glyph of warding, mass healing word, protection from energy, revivify, speak with dead, death ward, freedom of movement, guardian of faith, flame strike, greater restoration, hallow, mass cure wounds, scrying, heal, heroes' feast, planar ally, resurrection, holy aura, mass heal

Spell Slots

0,4,3,3,3,3,2,2,1,1

Other data

description