Pixie (Obojima)

Obojima: Tales from the Tall Grass p. 304 (Third Party)

Size
Tiny
Type
spirit
Alignment
neutral good
AC
14 (natural armor)
Hit Points
15 (6d4)
Speed
walk 30 ft., flying 30 ft.
Skills
Perception +4, Stealth +8
Passive Perception
14
Languages
Common
Challenge
1/2
Lineage
Pixie
STR
10
+0
DEX
18
+4
CON
10
+0
INT
14
+2
WIS
15
+2
CHA
12
+1

Traits

Proficiency Bonus

+2

Magic Resistance

The Pixie has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The Pixie's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: Druidcraft, Jolt, Root Grab, Transparency
  • 1/day each: Confusion, Control Animal, Detect Thoughts, Entangle, Obscure Object, Pacify Person, Sleep, Whelm Weapon

Spells

Druidcraft, Jolt (Third Party), Root Grab (Third Party), Transparency (Third Party), Confusion, Control Animal (Third Party), Detect Thoughts, Entangle, Obscure Object (Third Party), Pacify Person (Third Party), Sleep, Whelm Weapon (Third Party)

Other data

description

Pixies are mischievous spirits that enjoy interacting with the Material Realm. Pixies feed off of emotions, so it is generally the case that the more frustrated or reactionary one gets with them, the more they respond by being naughty and insolent. The more stoic and implacable one is, the more relaxed and agreeable the pixies are. They're considered the definition of a pest spirit, which is why most Obojimans tolerate pixies at best and despise them at worst.