Pixie (Obojima)
Obojima: Tales from the Tall Grass p. 304 (Third Party)
- Size
- Tiny
- Type
- spirit
- Alignment
- neutral good
- AC
- 14 (natural armor)
- Hit Points
- 15 (6d4)
- Speed
- walk 30 ft., flying 30 ft.
- Skills
- Perception +4, Stealth +8
- Passive Perception
- 14
- Languages
- Common
- Challenge
- 1/2
- Lineage
- Pixie
Traits
Proficiency Bonus
+2
Magic Resistance
The Pixie has advantage on saving throws against spells and other magical effects.
Innate Spellcasting
The Pixie's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: Druidcraft, Jolt, Root Grab, Transparency
- 1/day each: Confusion, Control Animal, Detect Thoughts, Entangle, Obscure Object, Pacify Person, Sleep, Whelm Weapon
Spells
Druidcraft, Jolt (Third Party), Root Grab (Third Party), Transparency (Third Party), Confusion, Control Animal (Third Party), Detect Thoughts, Entangle, Obscure Object (Third Party), Pacify Person (Third Party), Sleep, Whelm Weapon (Third Party)
Other data
description
Pixies are mischievous spirits that enjoy interacting with the Material Realm. Pixies feed off of emotions, so it is generally the case that the more frustrated or reactionary one gets with them, the more they respond by being naughty and insolent. The more stoic and implacable one is, the more relaxed and agreeable the pixies are. They're considered the definition of a pest spirit, which is why most Obojimans tolerate pixies at best and despise them at worst.