Planar Incarnate

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 41

Size
Gargantuan
Type
celestial
Alignment
any alignment
AC
20 (natural armor)
Hit Points
333 (18d20+144)
Speed
walk 40 ft., fly 40 ft.
Skills
Perception +12
Immunities
necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained, stunned, unconscious
Senses
truesight 120 ft.
Passive Perception
22
Languages
all
Challenge
22
STR
27
+8
DEX
10
+0
CON
26
+8
INT
15
+2
WIS
20
+5
CHA
20
+5

Traits

Proficiency Bonus

+7

Legendary Resistance (3/Day)

If the incarnate fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The incarnate has advantage on saving throws against spells and other magical effects.

Planar Form

An incarnate on the Upper Planes is a Celestial. An incarnate on the Lower Planes is a Fiend.

Siege Monster

The incarnate deals double damage to objects and structures.

Actions

Multiattack

The incarnate makes two Slam or Energy Bolt attacks.

Slam

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) force damage.

Energy Bolt

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 32 (5d12) necrotic damage if the incarnate is a Fiend or radiant damage if the incarnate is a Celestial.

Planar Exhalation (Recharge 5-6)

The incarnate exhales concentrated energy native to its plane in a 60-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12) necrotic damage if the incarnate is a Fiend or radiant damage if the incarnate is a Celestial, and the creature has the blinded condition until the end of the incarnate's next turn. On a successful save, a creature takes half as much damage only.

Blinded:

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.

recharge

D5

Other data

description