Planar Incarnate
Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 41
- Size
- Gargantuan
- Type
- celestial
- Alignment
- any alignment
- AC
- 20 (natural armor)
- Hit Points
- 333 (18d20+144)
- Speed
- walk 40 ft., fly 40 ft.
- Skills
- Perception +12
- Immunities
- necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained, stunned, unconscious
- Senses
- truesight 120 ft.
- Passive Perception
- 22
- Languages
- all
- Challenge
- 22
Traits
Proficiency Bonus
+7
Legendary Resistance (3/Day)
If the incarnate fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Magic Resistance
The incarnate has advantage on saving throws against spells and other magical effects.
Planar Form
An incarnate on the Upper Planes is a Celestial. An incarnate on the Lower Planes is a Fiend.
Siege Monster
The incarnate deals double damage to objects and structures.
Actions
Multiattack
The incarnate makes two Slam or Energy Bolt attacks.
Slam
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) force damage.
Energy Bolt
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 32 (5d12) necrotic damage if the incarnate is a Fiend or radiant damage if the incarnate is a Celestial.
Planar Exhalation (Recharge 5-6)
The incarnate exhales concentrated energy native to its plane in a 60-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12) necrotic damage if the incarnate is a Fiend or radiant damage if the incarnate is a Celestial, and the creature has the blinded condition until the end of the incarnate's next turn. On a successful save, a creature takes half as much damage only.
Blinded:
- A blinded creature can't see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
recharge
D5