Primal Guardian
Grim Hollow: Player's Guide p. 41 (Third Party)
- Size
- Medium
- Type
- beast
- Alignment
- neutral
- AC
- 14 (natural armor)
- Hit Points
- 11
- Speed
- 30 ft., fly 45 ft. (Sky only); swim 45 ft. (Sea only)
- Saving Throws
- Str +4, Con +5
- Skills
- Athletics +4, Intimidation +2, Perception +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Understands your languages but cannot speak
- Lineage
- Guardian
STR
15
+2
DEX
12
+1
CON
16
+3
INT
4
−3
WIS
12
+1
CHA
6
−2
Traits
Armor Class
12 plus Proficiency Bonus.
Hit Points
5 + six times your barbarian level.
Saving Throws
Str +2 plus PB, Con +3 plus PB
Skills
Athletics +2 plus PB, Intimidation -2 plus PB x2, Perception +1 plus PB
Challenge Rating
equal to your PB
Size
Large if Land or Sea.
Passive Perception
11 plus Proficiency Bonus.
Resilient Rage
When the guardian's hit points fall below half its maximum, it's enraged for 10 minutes, gaining temp hit points equal to half of its maximum.
Vigilant
The guardian can't be surprised.
Actions
Natural Weapon
Melee Weapon Attack: +2 plus PB, reach 5 ft., one target. Hit: 1d4 + 2 bludgeoning, piercing, or slashing damage (based on form chosen).
Reactions
Body Block
When an ally within 5 feet of it is hit by an attack, the guardian takes the damage instead.