Princeps Kovik
Baldur's Gate: Descent Into Avernus p. 91
- Size
- Medium
- Type
- fiend (devil)
- Alignment
- lawful evil
- AC
- 16 (natural armor)
- Hit Points
- 85 (10d8+40)
- Speed
- walk 30 ft.
- Saving Throws
- Con +7, Wis +4, Cha +5
- Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 8
- Languages
- Infernal, telepathy 120 ft.
- Challenge
- 8
Traits
Devil's Sight
Magical darkness doesn't impede Kovik's darkvision.
Magic Resistance
Kovik has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Kovik makes two attacks with its chains.
Chain
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if Kovik isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or Long Rest)
Up to four chains Kovik can see within 60 feet of it magically sprout razor-edged barbs and animate under Kovik's control, provided that the chains aren't being worn or carried.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When Kovik uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if Kovik is incapacitated or dies.
recharge
SHORT
Reactions
Unnerving Mask
When a creature Kovik can see starts its turn within 30 feet of Kovik, Kovik can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see Kovik, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.
Other data
description
This particularly cruel chain devil commanded the Nine Hells' 8th Infantry Legion, "Terror Incarnate," which was crushed on the banks of the River Styx by the demon lord Kostchtchie. Blaming its superiors for the defeat, Princeps Kovik gathered the surviving members of its legion and formed the Eighth Remnant, a marauding gang of devils no longer beholden to the infernal hierarchy.
The devils that serve under Kovik do so willingly because the chain devil has earned their trust. Newly disenfranchised devils regularly flock to Kovik's banner.
The chain devil's emblem is the numeral 8 made out of iron chain on a crimson field. Kovik aims to gather enough strength and infernal war machines to do what no archdevil has been able to do: drive the demons back to the Abyss for good.
The Eighth Remnant: The Eighth Remnant chases down any potential source of soul coins. Targets who give up their soul coins freely are allowed to continue on their way without further harassment, provided there are no demons lurking among them.
Kovik has a Devil's Ride and travels with two bearded devils on similar vehicles. The rest of the gang consists offour barbed devils on a Tormentor and eight bearded devils on a Demon Grinder. Members of the Eighth Remnant never use demon ichor in their vehicles.