Princess Xedalli

Spelljammer: Adventures in Space - Light of Xaryxis p. 37

Size
Medium
Type
humanoid (wizard)
Alignment
chaotic neutral
AC
16 (elven chain)
Hit Points
103 (23d8)
Speed
walk 30 ft.
Saving Throws
wis +7, cha +7, int +8
Skills
persuasion +7, insight +7, deception +7, arcana +8
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Celestial, Common, Draconic, Elvish
Challenge
8
Lineage
Astral Elf Aristocrat
STR
11
+0
DEX
14
+2
CON
10
+0
INT
21
+5
WIS
18
+4
CHA
18
+4

Traits

Proficiency Bonus

+3

Fey Ancestry

Xedalli has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Special Equipment

Xedalli wears a suit of elven chain.

Unusual Nature

Xedalli doesn't require sleep.

Spellcasting

Xedalli casts one of the following spells, using Intelligence as the spellcasting ability:

  • 1/day each: fly, mislead, sending

Actions

Multiattack

Xedalli makes two Scimitar attacks and uses Radiant Beam (if available).

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage.

Radiant Beam (3/Day)

A magical beam of radiance flashes out from Xedalli's hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.

recharge

3/DAY

Starlight Step (3/Day) (Bonus Action)

Xedalli magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.

recharge

3/DAY

Summon Solar Dragon (1/Day) (Bonus Action)

Xedalli has a 50 percent chance of magically summoning a young solar dragon. A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative count, and is an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

recharge

1/DAY

Spells

fly, mislead, sending

Spell Slots

Other data

description

Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.

Astral elves were among the first creatures to dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven deities is repaid with divine power. For example, the gods invest astral elf warriors with the power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.

Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from Wildspace systems and bound together with an organic, plant-based material that hardens like ceramic. The elves sculpt these substances in various configurations to create star moths (see the Astral Adventurer's Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.

Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.

Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.

An astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and summon a solar dragon.

Stat Block Origin: Astral Elf Aristocrat Source: Spelljammer: Adventures in Space - Light of Xaryxis p. 37