Prismari Apprentice

Strixhaven: A Curriculum of Chaos p. 205

Size
Medium
Type
humanoid (sorcerer)
Alignment
any alignment
AC
12
Hit Points
44 (8d8+8)
Speed
walk 35 ft.
Saving Throws
Dex +4, Cha +4
Skills
Acrobatics +4, Athletics +4, Performance +6
Passive Perception
11
Languages
Common plus any two languages
Challenge
2
Lineage
Prismari
STR
10
+0
DEX
14
+2
CON
13
+1
INT
12
+1
WIS
13
+1
CHA
15
+2

Traits

Proficiency Bonus

+2

Actions

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

  • At will: minor illusion
  • 1/day each: gust of wind, mage armor, silent image

Elemental Strike

Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice's choice).

Surge of Artistry (Recharge 4-6) (Bonus Action)

The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of its turn, the apprentice can move through the space of other creatures. The first time the apprentice enters a creature's space on a turn, that creature must succeed on a DC 12 Dexterity saving throw or be knocked prone. If the apprentice ends its turn in another creature's space, the apprentice takes 5 (1d10) force damage and is pushed into the nearest unoccupied space.

recharge

D4

Spells

minor illusion, gust of wind, mage armor, silent image

Other data

description