Psurlon Leader
Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 45
- Size
- Medium
- Type
- aberration
- Alignment
- typically lawful evil
- AC
- 15 (mage armor)
- Hit Points
- 127 (17d8+51)
- Speed
- walk 30 ft.
- Saving Throws
- wis +3, cha +1
- Skills
- perception +6
- Resistances
- psychic
- Condition Immunities
- blinded, charmed
- Senses
- blindsight 120 ft. (blind beyond this radius)
- Passive Perception
- 16
- Languages
- Deep Speech, telepathy 120 ft.
- Challenge
- 6
Traits
Proficiency Bonus
+3
Aberrant Mind
Magic can't read the psurlon's thoughts or put the psurlon to sleep.
Two Heads
The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned, or unconscious condition on itself. While one of the psurlon's heads is asleep, its other head is awake.
Actions
Spellcasting (Psionics)
The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
- 2/day each: disguise self, mage armor (self only)
- 1/day each: dimension door, suggestion
Multiattack
The psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if available) or Psychic Crush.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Pacify (Recharge 5-6)
The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.
recharge
D5
Psychic Crush
The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.
Spells
disguise self, mage armor, dimension door, suggestion
Spell Slots
Other data
description
Psurlons are malevolent, wormlike creatures that live on the Astral Plane. A fully grown specimen is 7 feet long. They have legs that end in hooves and arms that end in hands with three long fingers. A psurlon's eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Deep Astral. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don't mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims.
On the Material Plane, psurlons have been known to work with mind flayers. Together, they collect victims to feed on; the illithids devour the victims' brains while the psurlons consume the rest of the prey. Githyanki despise psurlons because of this alliance and attack psurlon strongholds in the Deep Astral wherever they are found.
When a psurlon dies, other psurlons store the corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one producing a Tiny worm. For the next seven days, the worms feed on the corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.
One out of every hundred psurlons is a mutant with two heads, one at each end of its body, and a superior intellect. Other psurlons look to the two-headed ones for leadership.