Psychic Fragment Swarm

Grim Hollow: Lairs of Etharis p. 15 (Third Party)

Size
Medium
Type
swarm of tiny undead
Alignment
chaotic evil
AC
13
Hit Points
55 (10d8+10)
Speed
walk 0 ft., fly 30 ft.
Resistances
Acid, Cold, Fire, bludgeoning, Piercing or Slashing damage from nonmagical attacks
Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft.
Passive Perception
14
Languages
can repeat one phrase it knew in life
Challenge
3
Lineage
Psychic Fragment
STR
3
−4
DEX
16
+3
CON
13
+1
INT
7
−2
WIS
14
+2
CHA
12
+1

Traits

Proficiency Bonus

+2

Incorporeal Movement

The swarm can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Maddening Voices

The swarm constantly emits a babble of words and phrases spoken in life by its many undead spirits. Each creature that starts its turn within 20 ft. of the swarm must succeed on a DC 13 Wisdom saving throw. On a failure, the creature is stunned until the start of its next turn. A creature that succeeds on a saving throw becomes immune to maddening voices for 24 hours.

Swarm

The swarm can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points.

Actions

Withering Touch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (6d6) necrotic damage, or 10 (3d6) necrotic damage if the swarm has half of its hit points or fewer.

Other data

description

"It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand."