Psychic Fragment Swarm
Grim Hollow: Lairs of Etharis p. 15 (Third Party)
- Size
- Medium
- Type
- swarm of tiny undead
- Alignment
- chaotic evil
- AC
- 13
- Hit Points
- 55 (10d8+10)
- Speed
- walk 0 ft., fly 30 ft.
- Resistances
- Acid, Cold, Fire, bludgeoning, Piercing or Slashing damage from nonmagical attacks
- Immunities
- Necrotic, Poison
- Condition Immunities
- Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- can repeat one phrase it knew in life
- Challenge
- 3
- Lineage
- Psychic Fragment
Traits
Proficiency Bonus
+2
Incorporeal Movement
The swarm can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Maddening Voices
The swarm constantly emits a babble of words and phrases spoken in life by its many undead spirits. Each creature that starts its turn within 20 ft. of the swarm must succeed on a DC 13 Wisdom saving throw. On a failure, the creature is stunned until the start of its next turn. A creature that succeeds on a saving throw becomes immune to maddening voices for 24 hours.
Swarm
The swarm can occupy another creature's space and vice versa. The swarm can't regain hit points or gain temporary hit points.
Actions
Withering Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 21 (6d6) necrotic damage, or 10 (3d6) necrotic damage if the swarm has half of its hit points or fewer.
Other data
description
"It appeared from the darkness: a faceless wraith whose outstretched arms sought purchase on my mortal frame. In desperation, I cried to my companions for aid, but my voice was silent. When it stole my words, I knew my doom was at hand."