Putrid Haunt
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- undead
- Alignment
- neutral evil
- AC
- 13 (natural armor)
- Hit Points
- 44 (8d8+8)
- Speed
- walk 30 ft.
- Resistances
- bludgeoning and piercing from nonmagical weapons
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- -
- Challenge
- 2
- Lineage
- Haunt
STR
17
+3
DEX
8
−1
CON
13
+1
INT
6
−2
WIS
11
+0
CHA
6
−2
Traits
Dead Still
Treat a putrid haunt as invisible while it's buried in swamp muck.
Swamp Shamble
Putrid haunts suffer no movement penalties in marshy terrain.
Actions
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Vomit Leeches (Recharge 6)
A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.
recharge
D6