Queen of Cats

Creature Codex (3pp) p. 32

Size
Large
Type
fey (shapechanger, animal lord)
Alignment
Good Chaotic
AC
17 (natural armor)
Hit Points
195 (23d10+69)
Speed
walk 50 ft., climb 40 ft.
Saving Throws
Str +7, Con +8, Wis +9
Skills
Acrobatics +16, Deception +10, Perception +9, Stealth +11
Resistances
bludgeoning, piercing, slashing from nonmagical weapons
Immunities
radiant
Condition Immunities
charmed, exhaustion, frightened, incapacitated, poisoned, stunned
Senses
truesight 60 ft.
Passive Perception
19
Languages
All, telepathy 120 ft.
Challenge
15
STR
15
+2
DEX
22
+6
CON
17
+3
INT
16
+3
WIS
18
+4
CHA
21
+5

Traits

Cat Passivism

No cats or weretigers can willingly attack the Queen of Cats. They can be forced to do so through magical means.

Keen Smell

The Queen of Cats has advantage on Wisdom (Perception) checks that rely on smell.

Legendary Resistance (3/Day)

If the Queen of Cats fails a saving throw, she can choose to succeed instead.

recharge

3/DAY

Magic Resistance

The Queen of Cats has advantage on saving throws against spells and other magical effects.

Magic Weapons

The Queen of Cats' weapon attacks are magical.

Pounce

If the Queen of Cats moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone.

Rejuvenation

If she dies, the Queen of Cats' soul reforms on the Astral Plane. In 1d6 days, it inhabits the body of another cat on the Material Plane which becomes the Queen of Cats with all of the hp and abilities thereof. Only killing every cat on the Material Plane will prevent this trait from functioning.

Safe Fall

When she falls, the Queen of Cats lands on her feet and takes no damage.

Shapechanger

The Queen of Cats can use her action to polymorph into a Medium human woman, a Small cat, or back into her true Large, cat-headed humanoid form. Her statistics, other than her size, are the same in each form with the exception that only her cat and true forms retain her climbing speed. Any equipment she is wearing or carrying transforms with her.

Speak With Felines

The Queen of Cats can communicate with cats as if they shared a language.

Innate Spellcasting

The queen of cats's innate spellcasting ability is Charisma (spell save DC 19). It can innately cast the following spells, requiring only verbal components:

  • At will: dispel magic, invisibility (self only)
  • 3/day each: counterspell, pass without trace
  • 1/day each: maze

Actions

Multiattack

In human form, the Queen of Cats makes two moon strike attacks. In cat form or her true form, she makes three attacks. two with her claws or moon strike and one with her bite.

Bite (Cat or True Form Only)

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Claw (Cat or True Form Only)

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 9 (2d8) radiant damage.

Moon Strike

Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 22 (4d10) radiant damage.

The target must succeed on a DC 18 Dexterity saving throw or shed dim light in a 5-foot radius until the start of the Queen's next turn. As long as it glows, the target gains no benefit from being invisible, can't hide, and the next attack made against the target has advantage.

Legendary Actions

Legendary Actions (4/Turn)

The fey (shapechanger, animal lord) can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey (shapechanger, animal lord) regains spent legendary actions at the start of its turn.

recharge

4/TURN

Options

The Queen of Cats can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Queen of Cats regains spent legendary actions at the start of her turn.

Leap

The Queen of Cats moves up to her speed, jumping or climbing over obstacles in the way. Difficult terrain caused by urban or forested terrain features doesn't cost her extra movement when she leaps.

Swipe (Cat or True Form Only)

The Queen of Cats makes a claw attack.

Scurry (Costs 2 Actions)

The Queen of Cats moves up to her speed and can Hide.

Spells

dispel magic, invisibility, counterspell, pass without trace, maze

Other data

description