Queen of Thieves
Dungeons of Drakkenheim p. 217 (Third Party)
- Size
- Medium
- Type
- humanoid
- Alignment
- neutral evil
- AC
- 23 (canny defense, mage armor)
- Hit Points
- 120 (20d8+20)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +10, Int +10
- Skills
- Acrobatics +10, Arcana +10, Deception +14, Insight +8, Perception +8, Persuasion +9, Sleight of Hand +10, Stealth +15
- Condition Immunities
- Charmed
- Senses
- darkvision 60 ft.
- Passive Perception
- 18
- Languages
- Common, Dwarvish, Elvish, Undercommon
- Challenge
- 15
Traits
Proficiency Bonus
+15
Innate Spellcasting
The Queen of Thieves' innate spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material, somatic, or verbal components:
- At will: detect thoughts, disguise self, suggestion
Spellcasting
The Queen of Thieves is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). She has the following wizard spells prepared:
- Cantrips (at will): chill touch, mage hand, message, minor illusion, prestidigitation
- 1st level (4 slots): feather fall, mage armor, shield, sleep
- 2nd level (3 slots): mirror image, misty step, see invisibility
- 3rd level (3 slots): gaseous form, hypnotic pattern, major image
- 4th level (3 slots): dimension door, greater invisibility, polymorph
- 5th level (3 slots): dominate person, scrying, seeming
- 6th level (2 slots): eyebite, mass suggestion
- 7th level (2 slots): forcecage, project image
- 8th level (1 slot): feeblemind
- 9th level (1 slot): foresight
Special Equipment
The Queen of Thieves wears an amulet of proof against detection and location and a spymaster's signet. She wields a +3 rapier.
Canny Defense
While the Queen of Thieves is wearing light or no armor and wielding no shield, her AC includes her Intelligence modifier.
Sneak Attack (1/Turn)
The Queen of Thieves deals an extra 18 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Queen of Thieves that isn't incapacitated and she doesn't have disadvantage on the attack roll.
recharge
1/TURN
Legendary Resistance (3/Day)
If the Queen of Thieves fails a saving throw, she can choose to succeed instead.
recharge
3/DAY
Memory Thief
Creatures are not aware when the Queen of Thieves reads their thoughts or charms them. Additionally, when a spell cast by the Queen of Thieves that causes creatures to become charmed ends, she can make the affected creatures lose their memories. They must succeed on a DC 18 Intelligence saving throw or forget up to 8 hours of the time spent charmed by her. These memories can be restored with a heal spell or similar magic.
Actions
+3 Rapier
Melee Weapon Attack: +13 to hit, reach 5 ft., one target Hit: 13 (1d8 + 8) piercing damage.
Dagger
Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 7 (1d4 + 7) piercing damage.
Reactions
Misdirection
When she would take damage, the Queen of Thieves becomes invisible and teleports 60 feet to an unoccupied space she can see. At the same time, an illusory double of her appears where she was standing and lasts for 1 minute. The invisibility ends if the Queen of Thieves attacks or casts a spell, or after 1 minute.
Legendary Actions
Legendary Actions (3/Turn)
The queen of thieves can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The queen of thieves regains spent legendary actions at the start of its turn.
recharge
3/TURN
Attack
The Queen of Thieves makes one melee or ranged attack.
Move
The Queen of Thieves moves up to her speed without provoking opportunity attacks.
Spells
chill touch, mage hand, message, minor illusion, prestidigitation, feather fall, mage armor, shield, sleep, mirror image, misty step, see invisibility, gaseous form, hypnotic pattern, major image, dimension door, greater invisibility, polymorph, dominate person, scrying, seeming, eyebite, mass suggestion, forcecage, project image, feeblemind, foresight, detect thoughts, disguise self, suggestion
Spell Slots
0,4,3,3,3,3,2,2,1,1
Other data
description
"Who I am is not as important as what I am. I am quicker than thought, more silent than contemplation, more slippery than a fading memory, and more unshakable than a guilty conscience. I deal in secrets and mendacity as lesser thieves deal in coins and larceny. I can fulfil your wildest dreams, or I can be your worst nightmare." — The Queen of Thieves.
The Queen of Thieves is a scheming mastermind who controls the Drakkenheim underworld. She has transformed a hundred squabbling bands of brigands and outlaws into a burgeoning criminal empire. However, none know her true identity or origin, for she wears many faces. Though she is most infamously encountered as a lithe masked woman garbed in swashbuckling attire with a wide-brimmed hat and jewelled rapier, the Queen of Thieves adopts a variety of costumes, facial features, skin and hair colors, body shapes, ages, and genders depending on her mood and circumstances. As such, she typically confirms her identity by revealing some secret about whoever she is speaking with or demonstrating her uncanny ability to change appearance seemingly at-will.
Personality Trait: I am never caught unprepared, and have contingencies for my contingencies. I speak with rakish confidence while casually exposing everything I know about others, and flaunt my ability to be anybody or anywhere.
Ideal: I indulge in playing mind games and manipulating people with the promise of profit. Instead of spilling blood, I spill secrets. My enemies are worthless as corpses. When I have to steal lives, I spend them dearly first.
Bond: Law is powerless in the chaos of the ruins. As long as anarchy reigns, so shall I.
Flaw: Anyone who trusts me is a terrible fool. Double-crossing is my nature. I expect everyone to betray me, and I'll relish the opportunity to defeat them when they try.
Few amongst the Queen's Men have met the Queen of Thieves in person, and even fewer have attended the Court of Thieves. Most only know if they get a note attached to a Queen of Diamonds playing card, you better do what it says.