Quickstep

Creature Codex (3pp) p. 308

Size
Small
Type
fey
Alignment
neutral evil
AC
16 (studded leather armor)
Hit Points
49 (9d6+18)
Speed
walk 50 ft.
Saving Throws
Dex +7, Con +5, Wis +4
Skills
Deception +5, Intimidation +5, Perception +4
Condition Immunities
unconscious
Senses
darkvision 60 ft., truesight 60 ft.
Passive Perception
14
Languages
Common, Elvish
Challenge
5
Environment
forest
STR
14
+2
DEX
19
+4
CON
15
+2
INT
10
+0
WIS
12
+1
CHA
14
+2

Traits

Evasion

If the quickstep is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quickstep instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Fey Ancestry

The quickstep has advantage on saving throws against being charmed, and magic can't put it to sleep.

Startling Speed

The movements of a quickstep are so swift that it is almost invisible when in motion. If the quickstep moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the quickstep is incapacitated or restrained.

Actions

Multiattack

A quickstep makes two attacks with its moonlight rapier and one with its hidden dagger.

Moonlight Rapier

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) cold damage.

Hidden Dagger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.

Freezing Steel (Recharge 6)

Each creature within 10 feet of the quickstep must make a DC 15 Constitution saving throw as the quickstep whirls in a blur of cold steel. On a failure, a target takes 9 (2d8) piercing damage and 7 (2d6) cold damage and is paralyzed for 1 round. On a success, a target takes half the piercing and cold damage and isn't paralyzed.

recharge

D6

Reactions

Quick Dodge

When a creature the quickstep can see targets it with an attack, the quickstep can move to an unoccupied space within 5 feet of it without provoking opportunity attacks. If this movement would put the quickstep out of reach of the attacker, the attack misses.

Other data

description