Qunbraxel

Phandelver and Below: The Shattered Obelisk p. 135

Size
Medium
Type
aberration (mind flayer, warlock)
Alignment
lawful evil
AC
12 (15 with mage armor)
Hit Points
112 (15d8+45)
Speed
walk 30 ft.
Saving Throws
Wis +6, Cha +8, Int +8
Skills
Insight +6, Stealth +6, Arcana +8, Perception +6
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Deep Speech, telepathy 60 ft., Undercommon
Challenge
9
Lineage
Mind Flayer, Warlock
STR
11
+0
DEX
14
+2
CON
17
+3
INT
19
+4
WIS
15
+2
CHA
19
+4

Traits

Proficiency Bonus

+4

Magic Resistance

Qunbraxel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one Tentacle attack.

Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.

Eldritch Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Extract Brain

Melee Weapon Attack: +8 to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Qunbraxel kills it by extracting and devouring its brain.

Mind Blast (Recharge 5-6)

Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 26 (5d8 + 4) psychic damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

D5

Spellcasting (Psionics)

Qunbraxel casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16):

  • At will: detect magic, detect thoughts, levitate, mage armor (self only), mage hand (the hand is invisible), prestidigitation
  • 2/day each: confusion, sending, telekinesis
  • 1/day each: dominate monster, plane shift (self only)

Spells

detect magic, detect thoughts, levitate, mage armor, mage hand, prestidigitation, confusion, sending, telekinesis, dominate monster, plane shift

Other data

description