Raegrin Mau
Explorer's Guide to Wildemount p. 240 (Third Party)
- Size
- Medium
- Type
- humanoid (elf)
- Alignment
- Any Non-Good Alignment
- AC
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 35 ft.
- Skills
- Deception +2, Religion +2, Perception +1
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- any one language (usually Common), Elvish
- Challenge
- 1/8
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Dark Devotion
Raegrin has advantage on saving throws against being charmed or frightened.
Fey Ancestry
Raegrin has advantage on saving throws against being charmed, and magic can't put Raegrin to sleep.
Mask of the Wild
Raegrin can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.