Raegrin Mau

Explorer's Guide to Wildemount p. 240 (Third Party)

Size
Medium
Type
humanoid (elf)
Alignment
Any Non-Good Alignment
AC
12 (leather armor)
Hit Points
9 (2d8)
Speed
walk 35 ft.
Skills
Deception +2, Religion +2, Perception +1
Senses
darkvision 60 ft.
Passive Perception
10
Languages
any one language (usually Common), Elvish
Challenge
1/8
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Dark Devotion

Raegrin has advantage on saving throws against being charmed or frightened.

Fey Ancestry

Raegrin has advantage on saving throws against being charmed, and magic can't put Raegrin to sleep.

Mask of the Wild

Raegrin can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Other data

description