Rakdos

Guildmasters' Guide to Ravnica p. 247

Size
Huge
Type
fiend (demon)
Alignment
chaotic evil
AC
20 (natural armor)
Hit Points
300 (24d12+144)
Speed
walk 40 ft., fly 80 ft.
Saving Throws
Str +15, Con +13, Wis +11, Cha +17
Skills
Intimidation +17, Performance +17, Persuasion +17
Resistances
necrotic; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
fire, poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
truesight 120 ft.
Passive Perception
14
Languages
Abyssal, Common
Challenge
24
STR
26
+8
DEX
15
+2
CON
22
+6
INT
14
+2
WIS
18
+4
CHA
30
+10

Traits

Captivating Presence

Any creature that starts its turn within 30 feet of Rakdos must make a DC 25 Wisdom saving throw. On a failed save, the creature becomes charmed by Rakdos for 1 minute or until the creature is farther than 30 feet away from him. On a successful save, the creature becomes immune to Rakdos's Captivating Presence for 24 hours.

Cruel Entertainment

When a creature Rakdos can see within 60 feet of him is reduced to 0 hit points, Rakdos gains 25 temporary hit points.

Innate Spellcasting

Rakdos's spellcasting ability is Charisma (spell save DC 25). He can innately cast hellish rebuke (at 5th level) at will, requiring no material components.

  • At will: hellish rebuke

Legendary Resistance (3/Day)

If Rakdos fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Magic Resistance

Rakdos has advantage on saving throws against spells and other magical effects.

Magic Weapons

Rakdos's weapon attacks are magical.

Actions

Multiattack

Rakdos makes two attacks with his Curtain-Call Scythe or his claws.

Curtain-Call Scythe

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) slashing damage plus 13 (3d8) fire damage.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Legendary Actions

Legendary Actions (3/Turn)

Rakdos can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Rakdos regains spent legendary actions at the start of its turn.

recharge

3/TURN

Sadistic Revelry

Each creature within 60 feet of Rakdos that is his ally or is charmed by him must use its reaction to move up to half its speed toward the creature closest to it that it can see, provided it isn't already within 5 feet of that creature. It then must make one melee attack against that creature if it is able to do so.

Scythe (Costs 2 Actions)

Rakdos uses Curtain-Call Scythe.

Touch of Pain (Costs 3 Actions)

Rakdos makes a claw attack against one creature within 10 feet of him. The target must succeed on a DC 25 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature can't maintain concentration on a spell or any other effect that requires concentration. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spells

hellish rebuke

Other data

description

Rakdos, the demon for whom his cult is named, embodies hedonism. He is also the consummate entertainer, whose mere appearance is an act of grisly performance art. A monstrous figure standing thirty feet tall, spreading enormous wings, crowned with fire and swinging a flaming scythe, Rakdos demands the spotlight. His every entrance is a showstopper. Sometimes after his grand entrance, Rakdos crouches to witness the performances of those who adore him. To them, his opinion is the only one that matters, but he is a demanding spectator. He has seen thousands of years of circus tricks and has no patience for performers who don't give their all. His flaming scythe has brought more than one tepid show to a sudden and spectacular close. Jaded as he is, Rakdos attends his cult's performances only rarely. He often retreats into his lair below the cult's guildhall for months or years at a time, but his followers know that he might emerge at any time to witness the latest spectacle.