Rakitten
Heliana's Guide to Monster Hunting - Part One p. 245
- Size
- Tiny
- Type
- fiend
- Alignment
- lawful evil
- AC
- 13 (natural armor)
- Hit Points
- 3 (1d4+1)
- Speed
- walk 35 ft.
- Skills
- Deception +4, Insight +3
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Challenge
- 1/8
Traits
Proficiency Bonus
+2
Cat's Grace
When the rakitten falls and isn't incapacitated, it can subtract up to 30 feet from the fall when calculating falling damage. In addition, it has advantage on ability checks and saving throws made to avoid the prone condition.
Swipey
While not in combat, the rakitten takes any opportunity it can to knock things off shelves and ledges.
Limited Antimagic
The rakitten can't be affected or detected by spells of 1st level or lower unless it wishes to be.
When the rakitten's tamer reaches 9th, 13th, and 17th level in the tamer class, the level of spell against which the rakitten can't be affected or detected increases to 2nd, 3rd, and 5th level, respectively.
Rakish Resilience
The rakitten gains a bonus to its AC equal to its Charisma modifier while it isn't wearing armor.
Wind Strike
For the next minute, the rakitten can use a bonus action to teleport up to 30 feet to a space it can see. If it makes a claw attack immediately after teleporting and the attack hits, the target takes additional force damage equal to the rakitten's Charisma modifier (minimum 1).
After the rakitten uses this action, it can't do so again until its tamer finishes a long rest.
Actions
Multiattack
As an action, the rakitten can make two claw attacks.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Ethereal Paw
A spectral, magical, floating paw appears at a point the rakitten chooses within 30 feet of it. The paw lasts for 1 minute or until the rakitten dismisses it as a bonus action. The paw vanishes if it is ever more than 30 feet away from the rakitten or if the rakitten uses this action again.
The rakitten can use its action to control the paw. It can use the paw to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. It can move the paw up to 30 feet each time it uses it. The paw can't attack, activate magic items, or carry more than 10 pounds.
Cat's Curse (Bonus Action)
When the rakitten hits a creature with a claw attack on its turn, it can use a bonus action to attempt to afflict the creature with the cat's curse for 1 minute. The creature must succeed on a Charisma saving throw or be unable to benefit from spells of a level lower than the tamer's proficiency bonus. A creature affected by this curse can repeat the saving throw at the end of each of its turns, ending the effect on a success.
After the rakitten has used this action, it can't do so again for 1 minute.
The rakitten gains this improvement when it becomes a companion; it doesn't cost an improvement.
Devil's Purr
As an action, the rakitten lets out a low, thrumming purr. Each creature of the rakitten's choice within 30 feet of it that can hear it must succeed on a Wisdom saving throw or be charmed by the rakitten until the end of the rakitten's next turn. A creature charmed in this way regards the rakitten as its own offspring, acting protectively towards it.
After the rakitten uses this action, it can't do so again until its tamer finishes a short or long rest.
Reactions
Weavebender
As a reaction when a ranged spell attack or a spell with an area of effect centered on a point targets a creature or point within 30 feet of the rakitten, the rakitten can redirect the spell. It can cause a ranged spell attack to target a different creature within 10 feet of the original target (after the attack roll is made but before the outcome is determined), or it can move the area of effect's point of origin up to 10 feet in any direction.
The rakitten can use this reaction a number of times equal to its Charisma modifier. It regains all expended uses when its tamer finishes a long rest.
Spells
Spell Slots
Other data
description
Type: fiend Creature Component: any rakshasa Bonus Tamer Improvement: Cat's Curse and +2 Hit Dice
We've all heard of a bull in a porcelain shop, but a rakitten is much worse. They can't help but knock off anything close to an edge, especially if it looks delicate and valuable. Fortunately, they make up for this irritating, fiendish behavior with an ability to control spellcasters, redirecting their spells and cursing them with antimagic properties.
If any of the rakitten's traits or actions require saving throws, it is always against the rakitten's save DC, as calculated as follows:
Save DC = 8 + the tamer's proficiency bonus + the rakitten's Charisma modifier
Monster Trainer: In addition to the improvements you can normally give your companions, you can choose to grant the rakitten the following improvements using your Monster Trainer feature:
Cat's Curse: Prerequisite: become a tamer's companion Type: Active (bonus action) When the rakitten hits a creature with a claw attack on its turn, it can use a bonus action to attempt to afflict the creature with the cat's curse for 1 minute. The creature must succeed on a Charisma saving throw or be unable to benefit from spells of a level lower than the tamer's proficiency bonus. A creature affected by this curse can repeat the saving throw at the end of each of its turns, ending the effect on a success.
After the rakitten has used this action, it can't do so again for 1 minute.
The rakitten gains this improvement when it becomes a companion; it doesn't cost an improvement.
Growth I: Prerequisite: 3rd-level tamer Type: Passive (companion) The rakitten's size increases to Small, its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice), and the damage die of its claw attack increases to a d6.
Limited Antimagic: Prerequisite: 3rd-level tamer Type: Passive (companion) The rakitten can't be affected or detected by spells of 1st level or lower unless it wishes to be.
When the rakitten's tamer reaches 9th, 13th, and 17th level in the tamer class, the level of spell against which the rakitten can't be affected or detected increases to 2nd, 3rd, and 5th level, respectively.
Rakish Resilience: Prerequisite: 5th-level tamer Type: Passive (companion) The rakitten gains a bonus to its AC equal to its Charisma modifier while it isn't wearing armor.
Multiattack: Prerequisite: 5th-level tamer Type: Active (action) As an action, the rakitten can make two claw attacks.
Weavebender: Prerequisite: 5th-level tamer Type: Active (reaction) As a reaction when a ranged spell attack or a spell with an area of effect centered on a point targets a creature or point within 30 feet of the rakitten, the rakitten can redirect the spell. It can cause a ranged spell attack to target a different creature within 10 feet of the original target (after the attack roll is made but before the outcome is determined), or it can move the area of effect's point of origin up to 10 feet in any direction.
The rakitten can use this reaction a number of times equal to its Charisma modifier. It regains all expended uses when its tamer finishes a long rest.
Growth II: Prerequisite: 9th-level tamer, Growth I Type: Passive (companion) The rakitten's size increases to Medium, its Hit Die size increases to a d8 (its hit point maximum consequently increases by 1 for each of its Hit Dice), and the damage die of its claw attack increases from a d6 to a d8.
Wind Strike: Prerequisite: 9th-level tamer Type: Active (no action) For the next minute, the rakitten can use a bonus action to teleport up to 30 feet to a space it can see. If it makes a claw attack immediately after teleporting and the attack hits, the target takes additional force damage equal to the rakitten's Charisma modifier (minimum 1).
After the rakitten uses this action, it can't do so again until its tamer finishes a long rest.
Devil's Purr: Prerequisite: 13th-level tamer Type: Active (action) As an action, the rakitten lets out a low, thrumming purr. Each creature of the rakitten's choice within 30 feet of it that can hear it must succeed on a Wisdom saving throw or be charmed by the rakitten until the end of the rakitten's next turn. A creature charmed in this way regards the rakitten as its own offspring, acting protectively towards it. After the rakitten uses this action, it can't do so again until its tamer finishes a short or long rest.
Growth III: Prerequisite: 17th-level tamer, Growth II Type: Passive (companion) The rakitten size increases to Large, its Hit Die size increases to a d10 (its hit point maximum consequently increases by 1 for each of its Hit Dice), and the damage die of its claw attack increases from a d8 to a d10.