Rat Prince

Dungeons of Drakkenheim p. 213 (Third Party)

Size
Medium
Type
monstrosity
Alignment
chaotic evil
AC
15 (leather armor)
Hit Points
66 (12d8+12)
Speed
walk 30 ft., swim 30 ft., climb 30 ft.
Skills
Acrobatics +6, Athletics +3, Perception +6, Stealth +8
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Common
Challenge
3
Lineage
Rat
STR
12
+1
DEX
19
+4
CON
13
+1
INT
9
−1
WIS
15
+2
CHA
9
−1

Traits

Proficiency Bonus

+2

Cunning Action

The Rat Prince can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Keen Smell

The Rat Prince has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics

The Rat Prince has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.

Contaminated Ammunition

The Rat Prince carries 2d6 pieces of ammunition laced with delerium fragments. These projectiles cause 1d6 extra damage on a hit, and the target must succeed on a DC 10 Constitution saving throw or gain one level of contamination.

Actions

Multiattack

The Rat Prince makes three attacks: two with his short swords, and one with his contaminated bite.

Short Sword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Contaminated Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) piercing damage, plus an extra 10 (3d6) necrotic damage, and the creature must succeed on a DC 11 Constitution saving throw or gain one level of contamination.

Hand Crossbow

Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Other data

description

This ratling stands head-and-shoulders over the others, and has black-brown fur and a wicked grin some of his frontmost teeth are delerium crystals. He wears scavenged bits of light armor, tattered dark blue rags, and a gold crown which is slightly too small for his head.