Rat Prince
Dungeons of Drakkenheim p. 213 (Third Party)
- Size
- Medium
- Type
- monstrosity
- Alignment
- chaotic evil
- AC
- 15 (leather armor)
- Hit Points
- 66 (12d8+12)
- Speed
- walk 30 ft., swim 30 ft., climb 30 ft.
- Skills
- Acrobatics +6, Athletics +3, Perception +6, Stealth +8
- Senses
- darkvision 60 ft.
- Passive Perception
- 15
- Languages
- Common
- Challenge
- 3
- Lineage
- Rat
Traits
Proficiency Bonus
+2
Cunning Action
The Rat Prince can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Keen Smell
The Rat Prince has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The Rat Prince has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't incapacitated.
Contaminated Ammunition
The Rat Prince carries 2d6 pieces of ammunition laced with delerium fragments. These projectiles cause 1d6 extra damage on a hit, and the target must succeed on a DC 10 Constitution saving throw or gain one level of contamination.
Actions
Multiattack
The Rat Prince makes three attacks: two with his short swords, and one with his contaminated bite.
Short Sword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Contaminated Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) piercing damage, plus an extra 10 (3d6) necrotic damage, and the creature must succeed on a DC 11 Constitution saving throw or gain one level of contamination.
Hand Crossbow
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Other data
description
This ratling stands head-and-shoulders over the others, and has black-brown fur and a wicked grin some of his frontmost teeth are delerium crystals. He wears scavenged bits of light armor, tattered dark blue rags, and a gold crown which is slightly too small for his head.