Ratfolk Mercenary

Creature Codex (3pp) p. 315

Size
Small
Type
humanoid (ratfolk)
Alignment
neutral
AC
15 (leather armor)
Hit Points
45 (13d6)
Speed
walk 25 ft., swim 10 ft.
Saving Throws
Dex +6, Int +4
Skills
Acrobatics +8, Deception +2, Intimidation +2, Perception +2, Stealth +8
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common
Challenge
2
STR
7
−2
DEX
18
+4
CON
11
+0
INT
14
+2
WIS
10
+0
CHA
10
+0

Traits

Chopper Squad

The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.

Nimbleness

The ratfolk mercenary can move through the space of any Medium or larger creature.

Pack Tactics

The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Packing Heat

If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.

Actions

Multiattack

The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dart

Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Reactions

Guard the Big Cheese

When a creature makes an attack against the ratfolk mercenary's current employer, the mercenary grants a +2 bonus to the employer's AC if the mercenary is within 5 feet of the employer.

Other data

description