Ratfolk Rogue
Tome of Beasts (Third Party)
- Size
- Small
- Type
- humanoid (ratfolk)
- Alignment
- neutral
- AC
- 15 (studded leather armor)
- Hit Points
- 18 (4d6+4)
- Speed
- walk 25 ft., swim 10 ft.
- Skills
- Acrobatics +5, Perception +2, Stealth +7
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Thieves Cant
- Challenge
- 1
- Lineage
- Ratfolk
Traits
Cunning Action
A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.
Nimbleness
A ratfolk rogue can move through the space of any creature size Medium or larger.
Pack Tactics
A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.
Sneak Attack (1/Turn)
A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.
recharge
1/TURN
Actions
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Rat Dagger Flurry
Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.