Ravager Slaughter Lord
Tal'Dorei Campaign Setting: Reborn p. 250 (Third Party)
- Size
- Large
- Type
- humanoid (any)
- AC
- 17 (Unarmored Defense)
- Hit Points
- 157 (15d10+75)
- Speed
- walk 30 ft.
- Saving Throws
- Str +10, Con +9, Wis +7
- Skills
- Intimidation +11, Religion +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Abyssal, Common, one other language
- Challenge
- 9
- Lineage
- Ravager
Traits
Proficiency Bonus
+4
Innate Spellcasting
The Slaughter Lord's innate spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
- At will: thaumaturgy
- 3/day each: flame strike, spirit guardians
- 1/day each: control weather, divine word, fire storm
Legendary Resistance (2/Day)
If the Slaughter Lord fails a saving throw, it can choose to succeed instead.
recharge
2/DAY
Unarmored Defense
While the Slaughter Lord is wearing no armor and not wielding a shield, its AC includes its Constitution modifier.
Actions
Multiattack
The Slaughter Lord makes four attacks with its dual greatswords or three attacks with its spear.
Dual Greatswords
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) fire damage.
Spear
Melee or Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) fire damage, or 15 (2d8 + 6) piercing damage plus 3 (1d6) fire damage if used with both hands to make a melee attack.
Aggressive (Bonus Action)
The Slaughter Lord can move up to its speed toward a hostile creature it can see.
Legendary Actions
Legendary Actions (3/Turn)
The Slaughter Lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Slaughter Lord regains spent legendary actions at the start of its turn.
recharge
3/TURN
Attack
The Slaughter Lord makes a spear or dual greatswords attack.
Move
The Slaughter Lord moves up to half its speed.
Cast a Spell (Costs 3 Actions)
The Slaughter Lord casts an innate spell.
Spells
thaumaturgy, flame strike, spirit guardians, control weather, divine word, fire storm