Ravenfolk Scout
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- humanoid (kenku)
- Alignment
- neutral
- AC
- 14 (studded leather armor)
- Hit Points
- 21 (6d8-6)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +4, Con +1, Wis +4, Cha +3
- Skills
- Deception +3, Perception +6, Stealth +6
- Senses
- darkvision 120 ft.
- Passive Perception
- 16
- Languages
- Common, Feather Speech, Huginn
- Challenge
- 1/2
- Lineage
- Ravenfolk
Traits
Mimicry
Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Actions
Multiattack
The ravenfolk scout makes one peck attack and one other melee or ranged attack.
Ghost Wings
The ravenfolk scout furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Longbow
Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.
Peck
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.