Ravenfolk Scout

Tome of Beasts (Third Party)

Size
Medium
Type
humanoid (kenku)
Alignment
neutral
AC
14 (studded leather armor)
Hit Points
21 (6d8-6)
Speed
walk 30 ft.
Saving Throws
Dex +4, Con +1, Wis +4, Cha +3
Skills
Deception +3, Perception +6, Stealth +6
Senses
darkvision 120 ft.
Passive Perception
16
Languages
Common, Feather Speech, Huginn
Challenge
1/2
Lineage
Ravenfolk
STR
10
+0
DEX
14
+2
CON
8
−1
INT
10
+0
WIS
15
+2
CHA
12
+1

Traits

Mimicry

Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Actions

Multiattack

The ravenfolk scout makes one peck attack and one other melee or ranged attack.

Ghost Wings

The ravenfolk scout furiously "beats" a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.

Longbow

Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.

Peck

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.

Other data

description