Red Abishai

Mordenkainen Presents: Monsters of the Multiverse p. 40,

Size
Medium
Type
fiend (devil)
Alignment
typically lawful evil
AC
22 (natural armor)
Hit Points
289 (34d8+136)
Speed
walk 30 ft., fly 50 ft.
Saving Throws
Str +12, Con +10, Wis +8
Skills
Intimidation +10, Perception +8
Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire, poison
Condition Immunities
frightened, poisoned
Senses
darkvision 120 ft.
Passive Perception
18
Languages
Draconic, Infernal, telepathy 120 ft.
Challenge
19
Lineage
Abishai
STR
23
+6
DEX
16
+3
CON
19
+4
INT
14
+2
WIS
15
+2
CHA
19
+4

Traits

Proficiency Bonus

+6

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abishai makes one Bite attack and one Claw attack, and it can use Frightful Presence or Incite Fanaticism.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 38 (7d10) fire damage.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) force damage plus 11 (2d10) fire damage.

Frightful Presence

Each creature of the abishai's choice that is within 120 feet and aware of the abishai must succeed on a DC 18 Wisdom saving throw or become frightened of it for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the abishai's Frightful Presence for the next 24 hours.

Incite Fanaticism

The abishai chooses up to four other creatures within 60 feet of it that can see it. Until the start of the abishai's next turn, each of those creatures makes attack rolls with advantage and can't be frightened.

Power of the Dragon Queen

The abishai targets one Dragon it can see within 120 feet of it. The Dragon must make a DC 18 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.

Other data

description