Red Hag

Tome of Beasts (Third Party)

Size
Medium
Type
fey
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
119 (14d8+56)
Speed
walk 30 ft., swim 30 ft.
Skills
Arcana +9, Deception +5, Insight +7, Perception +9
Condition Immunities
charmed, poisoned
Senses
blood sense 90 ft., darkvision 60 ft.
Passive Perception
16
Languages
Common, Druidic, Giant
Challenge
7
Lineage
Hag
STR
19
+4
DEX
16
+3
CON
18
+4
INT
18
+4
WIS
22
+6
CHA
15
+2

Traits

Amphibious

The hag can breathe air and water.

Spellcasting

The hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:

  • Cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip
  • 1st level (4 slots): cure wounds, entangle, speak with animals
  • 2nd level (3 slots): barkskin, flame blade, lesser restoration
  • 3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone
  • 4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain

Magic Resistance

The hag has advantage on saving throws against spells and other magical effects.

Blood Sense

A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.

Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.

Siphoning Aura (Recharge 5-6)

The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.

recharge

D5

Other data

description