Red Hag
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- fey
- Alignment
- neutral evil
- AC
- 15 (natural armor)
- Hit Points
- 119 (14d8+56)
- Speed
- walk 30 ft., swim 30 ft.
- Skills
- Arcana +9, Deception +5, Insight +7, Perception +9
- Condition Immunities
- charmed, poisoned
- Senses
- blood sense 90 ft., darkvision 60 ft.
- Passive Perception
- 16
- Languages
- Common, Druidic, Giant
- Challenge
- 7
- Lineage
- Hag
Traits
Amphibious
The hag can breathe air and water.
Spellcasting
The hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:
- Cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip
- 1st level (4 slots): cure wounds, entangle, speak with animals
- 2nd level (3 slots): barkskin, flame blade, lesser restoration
- 3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone
- 4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain
Magic Resistance
The hag has advantage on saving throws against spells and other magical effects.
Blood Sense
A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Actions
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Siphoning Aura (Recharge 5-6)
The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature's mouth, nose, eyes, ears, and pores. Every creature of the hag's choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.
recharge
D5