Red Ruin
Dragonlance: Shadow of the Dragon Queen p. 208
- Size
- Medium
- Type
- humanoid
- Alignment
- lawful evil
- AC
- 20 (plate armor|PHB|plate, shield|PHB)
- Hit Points
- 150 (20d8+60)
- Speed
- walk 30 ft.
- Saving Throws
- Str +8, Dex +5
- Skills
- Athletics +8, Perception +6
- Resistances
- fire
- Passive Perception
- 16
- Languages
- Common, Draconic
- Challenge
- 10
Traits
Proficiency Bonus
+4
Draconic Devotion
While Red Ruin can see a Dragon that isn't hostile to her, she has advantage on attack rolls.
Mounted Combat Master
When Red Ruin is mounted and a creature targets her mount with an attack, Red Ruin can cause the attack to target her instead.
Mounted Evasion
When Red Ruin or her mount makes a Dexterity saving throw to take half damage from an effect, they take no damage on a success and half damage on a failure.
Actions
Multiattack
Red Ruin makes three Ember Lance attacks.
Ember Lance
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage plus 7 (2d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or fall prone.
Explosive Hand Crossbow (Recharge 5-6)
Red Ruin fires an explosive crossbow bolt at a point she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.
recharge
D5