Reduced-Threat Dragon Turtle
Tales from the Yawning Portal p. 113
- Size
- Large
- Type
- dragon
- Alignment
- neutral
- AC
- 20 (natural armor)
- Hit Points
- 170 (22d20+110)
- Speed
- walk 20 ft., swim 40 ft.
- Saving Throws
- Dex +4, Con +9, Wis +5
- Resistances
- fire
- Senses
- darkvision 120 ft.
- Passive Perception
- 11
- Languages
- Aquan, Draconic
- Challenge
- 8
- Lineage
- Dragon Turtle
- Environment
- underwater, coastal
Traits
Amphibious
The dragon turtle can breathe air and water.
Actions
Multiattack
The dragon turtle makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Steam Breath (Recharge 5-6)
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
recharge
D5
Legendary Actions
Legendary Actions (0/Turn)
The dragon can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary action at the start of its turn.
recharge
0/TURN