Reduced-Threat Helmed Horror
Tales from the Yawning Portal p. 113
- Size
- Medium
- Type
- construct
- Alignment
- unaligned
- AC
- 20 (plate armor, shield)
- Hit Points
- 30 (8d8+24)
- Speed
- walk 30 ft., fly 30 ft.
- Skills
- Perception +2
- Resistances
- bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 14
- Languages
- understands the languages of its creator but can't speak
- Challenge
- 2
- Lineage
- Helmed Horror
STR
18
+4
DEX
13
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
10
+0
Traits
Magic Resistance
The helmed horror has advantage on saving throws against spells and other magical effects.
Spell Immunity
The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
Multiattack
The helmed horror makes two longsword attacks.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Legendary Actions
Legendary Actions (0/Turn)
The construct can take 0 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The construct regains spent legendary action at the start of its turn.
recharge
0/TURN