Reflection

Tasha's Cauldron of Everything

Size
Medium
Type
undead
Alignment
chaotic evil
AC
12
Hit Points
16 (3d8+3)
Speed
walk 40 ft.
Skills
Stealth +4
Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
necrotic, poison
Vulnerabilities
radiant
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Passive Perception
10
Challenge
1/2
Environment
underdark, urban
STR
6
−2
DEX
14
+2
CON
13
+1
INT
6
−2
WIS
10
+0
CHA
8
−1

Traits

Amorphous

The reflection can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth

While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness

While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4.

The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new reflection rises from the corpse 1d4 hours later.

Other data

description