Reigar
Spelljammer: Adventures in Space - Boo's Astral Menagerie p. 47
- Size
- Medium
- Type
- celestial
- Alignment
- typically chaotic neutral
- AC
- 19 (glory)
- Hit Points
- 82 (15d8+15)
- Speed
- walk 30 ft., swim 30 ft.
- Saving Throws
- wis +6, con +4, dex +5, cha +10
- Skills
- persuasion +10, performance +10, arcana +7, history +7
- Passive Perception
- 13
- Languages
- Celestial, Common, Deep Speech, Draconic
- Challenge
- 8
Traits
Proficiency Bonus
+3
Glory
The reigar's Armor Class includes its Charisma modifier.
Hold Breath
The reigar can hold its breath for 1 hour.
Special Equipment
The reigar wears a talarith.
Actions
Spellcasting (Psionics)
The reigar casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18):
- At will: light, mage hand, prestidigitation
- 2/day each: dimension door, phantasmal force
- 1/day each: mass suggestion, sending
Multiattack
The reigar makes two Trident attacks.
Trident
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing its talarith.
Chromatic Bolt
Ranged Spell Attack: +10 to hit, range 90 ft., one target. Hit: 22 (5d8) damage of a type chosen by the reigar from the following list: cold, fire, lightning, or radiant.
Summon Golem (Recharges after a Short or Long Rest)
Using its talarith, the reigar summons a golem-like duplicate of itself. The duplicate obeys the reigar's commands and uses the reigar's statistics, except it is an unaligned Construct that doesn't have a talarith of its own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.
recharge
SHORT
Spells
light, mage hand, prestidigitation, dimension door, phantasmal force, mass suggestion, sending
Spell Slots
Other data
description
Reigar are androgynous folk who evolved into a humanoid shape from a species of cephalopods similar to octopi. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
Reigar don't trust one another, which has been the case ever since they destroyed their home world in a war that ended with a cataclysmic event called the Master Stroke. The planet's destruction was the culmination of a plot to create the most beautiful display of carnage the multiverse had ever seen. Reigar exist solely to make art and wage war. They consider warfare to be the highest form of artistic endeavor, and every act of violence they commit is done with the intent of creating something beautiful.
Reigar wander Wildspace and the Astral Sea in search of artistic inspiration, traveling in symbiotic organic ships that they create (see "Esthetic"). Each reigar possesses a magic item called a talarith, which it created and to which it alone can attune. If this object is lost or destroyed, it takes 1dlO + 20 days for the reigar to craft another one.
Talarith: Wondrous Item, Legendary (Usable Only by the Reigar Who Created It) The reigar who creates this piece of jewelry chooses its form: bracelet, brooch, diadem, or necklace. While the reigar wears the talarith, any weapon wielded by the reigar deals an extra 1d6 force damage when it hits.
As an action, a reigar can use its talarith to summon a golem that looks just like the reigar. The golem obeys the reigar's commands and uses the reigar's statistics, except it is a Construct that doesn't have a talarith of its own. The golem vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a golem, the reigar must finish a short or long rest before this property can be used again.