Reindeer

Icewind Dale: Rime of the Frostmaiden p. 107

Size
Large
Type
beast
Alignment
unaligned
AC
10
Hit Points
13 (2d10+2)
Speed
walk 50 ft.
Passive Perception
10
Challenge
1/4
Environment
grassland, forest, hill
STR
16
+3
DEX
10
+0
CON
12
+1
INT
2
−4
WIS
10
+0
CHA
6
−2

Traits

Charge

If the reindeer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one prone target. Hit: 8 (2d4 + 3) bludgeoning damage.

Other data

description