Relentless Impaler
Vecna: Eve of Ruin p. 231
- Size
- Large
- Type
- fiend
- Alignment
- typically neutral evil
- AC
- 16 (natural armor)
- Hit Points
- 184 (16d10+96)
- Speed
- walk 30 ft.
- Saving Throws
- Str +11, Dex +8, Cha +9
- Skills
- Survival +7, Athletics +11, Perception +7
- Condition Immunities
- charmed, exhaustion, frightened
- Senses
- darkvision 120 ft.
- Passive Perception
- 17
- Languages
- understands all languages but can't speak
- Challenge
- 15
Traits
Proficiency Bonus
+5
Bloodheart Stake
The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms 1d8 hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse.
Legendary Resistance (3/Day)
If the impaler fails a saving throw, it can choose to succeed instead.
recharge
3/DAY
Actions
Multiattack
The impaler makes one Spike attack and two Wicked Spear attacks.
Spike
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target's speed is halved until the start of the impaler's next turn.
Wicked Spear
Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 13 (3d8) necrotic damage.
Spike Burst (Recharge 5-6)
Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save or half as much damage on a successful one.
recharge
D5
Legendary Actions
Legendary Actions (3/Turn)
The Relentless Impaler can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Relentless Impaler regains spent legendary actions at the start of its turn.
recharge
3/TURN
Speed Spike
The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.
Deepen Wounds (Costs 2 Actions)
Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 (4d8) necrotic damage.