Relentless Impaler

Vecna: Eve of Ruin p. 231

Size
Large
Type
fiend
Alignment
typically neutral evil
AC
16 (natural armor)
Hit Points
184 (16d10+96)
Speed
walk 30 ft.
Saving Throws
Str +11, Dex +8, Cha +9
Skills
Survival +7, Athletics +11, Perception +7
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft.
Passive Perception
17
Languages
understands all languages but can't speak
Challenge
15
STR
23
+6
DEX
16
+3
CON
22
+6
INT
12
+1
WIS
15
+2
CHA
18
+4

Traits

Proficiency Bonus

+5

Bloodheart Stake

The impaler is magically bound to the ceremonial stake and the sacrificed corpse the ritual caster used to create it. If the impaler is reduced to 0 hit points, it disappears, then re-forms 1d8 hours later in the nearest unoccupied space to the stake and regains all its hit points. The impaler dies only if it is reduced to 0 hit points while either the ceremonial stake is removed from the sacrifice's corpse or the impaler is on a different plane of existence from that corpse.

Legendary Resistance (3/Day)

If the impaler fails a saving throw, it can choose to succeed instead.

recharge

3/DAY

Actions

Multiattack

The impaler makes one Spike attack and two Wicked Spear attacks.

Spike

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target's speed is halved until the start of the impaler's next turn.

Wicked Spear

Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft. or range 20/40 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 13 (3d8) necrotic damage.

Spike Burst (Recharge 5-6)

Twisted, spectral spikes shoot out from the impaler's body. Each creature within 30 feet of the impaler must make a DC 19 Dexterity saving throw, taking 40 (9d8) force damage on a failed save or half as much damage on a successful one.

recharge

D5

Legendary Actions

Legendary Actions (3/Turn)

The Relentless Impaler can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Relentless Impaler regains spent legendary actions at the start of its turn.

recharge

3/TURN

Speed Spike

The impaler teleports up to 30 feet to an unoccupied space it can see. It can then make a Spike attack.

Deepen Wounds (Costs 2 Actions)

Each creature whose speed is currently reduced by the impaler's Spike attack takes 18 (4d8) necrotic damage.

Other data

description