Replica Duodrone

The Orrery of the Wanderer p. 132

Size
Medium
Type
construct
Alignment
lawful neutral
AC
15 (natural armor)
Hit Points
11 (2d8+2)
Speed
walk 30 ft.
Senses
truesight 120 ft.
Passive Perception
10
Languages
Modron
Challenge
1/4
Lineage
Duodrone
STR
11
+0
DEX
13
+1
CON
12
+1
INT
6
−2
WIS
10
+0
CHA
7
−2

Traits

Axiomatic Mind

The duodrone can't be compelled to act in a manner contrary to its nature or its instructions.

Dismantlable

If the replica duodrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The duodrone makes two fist attacks or two javelin attacks.

Fist

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Javelin

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Variant: Rogue Modrons

A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.

A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.

Other data

description