Replica Quadrone

The Orrery of the Wanderer p. 132

Size
Medium
Type
construct
Alignment
lawful neutral
AC
16 (natural armor)
Hit Points
22 (4d8+4)
Speed
walk 30 ft., fly 30 ft.
Skills
Perception +2
Senses
truesight 120 ft.
Passive Perception
12
Languages
Modron
Challenge
1
Lineage
Quadrone
STR
12
+1
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
11
+0

Traits

Axiomatic Mind

The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Dismantlable

If the replica quadrone dies, its body falls into a pile of parts (gears, plates, screws, and wires), leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The quadrone makes two fist attacks or four shortbow attacks.

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Variant: Rogue Modrons

A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues.

A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.

Other data

description