Reynard
Creature Codex (3pp)
- Size
- Medium
- Type
- fey (shapechanger)
- Alignment
- chaotic neutral
- AC
- 17 (natural armor)
- Hit Points
- 104 (16d8+32)
- Speed
- walk 30 ft.
- Saving Throws
- Dex +8, Wis +7
- Skills
- Acrobatics +8, Athletics +6, Deception +8, Stealth +8
- Resistances
- cold; bludgeoning, piercing, slashing from nonmagical weapons
- Condition Immunities
- grappled, restrained
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Sylvan
- Challenge
- 12
- Environment
- forest
Traits
Legendary Resistance (3/Day)
If Reynard fails a saving throw, he can choose to succeed instead.
recharge
3/DAY
Magic Weapons
Reynard's weapon attacks are magical.
Shapechanger
Reynard can use his action to polymorph into a Small fox, a Medium human, or back into his true hybrid form.
His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying transforms with him. Reynard reverts to his true form if he dies.
Actions
Multiattack
In human form, Reynard makes two rapier attacks. In hybrid form, he makes two attacks. one with his bite and one with his rapier.
Bite (Fox or Hybrid Form Only)
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) psychic damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Rapier (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or its speed is halved. The effect ends if the creature receives magical healing, or if a creature uses an action to make a DC 14 Wisdom (Medicine) check and succeeds.
Invisibility
Reynard magically turns invisible until he attacks, or until his concentration ends (as if concentrating on a spell). Any equipment he wears or carries is invisible with him.
Reactions
Evade
When a creature Reynard can see hits him with an attack, he halves the damage from that attack.
Legendary Actions
Legendary Actions (3/Turn)
The fey (shapechanger) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey (shapechanger) regains spent legendary actions at the start of its turn.
recharge
3/TURN
Options
Reynard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Reynard regains spent legendary actions at the start of his turn.
Rapier (Humanoid or Hybrid Form
Reynard makes a rapier attack.
Scatter
Reynard moves up to half his speed without provoking opportunity attacks and can Hide. Bite (Costs 2 Actions; Fox or Hybrid Form Only). Reynard makes a bite attack.