Reynard

Creature Codex (3pp)

Size
Medium
Type
fey (shapechanger)
Alignment
chaotic neutral
AC
17 (natural armor)
Hit Points
104 (16d8+32)
Speed
walk 30 ft.
Saving Throws
Dex +8, Wis +7
Skills
Acrobatics +8, Athletics +6, Deception +8, Stealth +8
Resistances
cold; bludgeoning, piercing, slashing from nonmagical weapons
Condition Immunities
grappled, restrained
Senses
blindsight 10 ft., darkvision 60 ft.
Passive Perception
13
Languages
Common, Sylvan
Challenge
12
Environment
forest
STR
14
+2
DEX
19
+4
CON
14
+2
INT
18
+4
WIS
17
+3
CHA
19
+4

Traits

Legendary Resistance (3/Day)

If Reynard fails a saving throw, he can choose to succeed instead.

recharge

3/DAY

Magic Weapons

Reynard's weapon attacks are magical.

Shapechanger

Reynard can use his action to polymorph into a Small fox, a Medium human, or back into his true hybrid form.

His statistics, other than his size and speed, are the same in each form. Any equipment he is wearing or carrying transforms with him. Reynard reverts to his true form if he dies.

Actions

Multiattack

In human form, Reynard makes two rapier attacks. In hybrid form, he makes two attacks. one with his bite and one with his rapier.

Bite (Fox or Hybrid Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) psychic damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Rapier (Humanoid or Hybrid Form Only)

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or its speed is halved. The effect ends if the creature receives magical healing, or if a creature uses an action to make a DC 14 Wisdom (Medicine) check and succeeds.

Invisibility

Reynard magically turns invisible until he attacks, or until his concentration ends (as if concentrating on a spell). Any equipment he wears or carries is invisible with him.

Reactions

Evade

When a creature Reynard can see hits him with an attack, he halves the damage from that attack.

Legendary Actions

Legendary Actions (3/Turn)

The fey (shapechanger) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey (shapechanger) regains spent legendary actions at the start of its turn.

recharge

3/TURN

Options

Reynard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Reynard regains spent legendary actions at the start of his turn.

Rapier (Humanoid or Hybrid Form

Reynard makes a rapier attack.

Scatter

Reynard moves up to half his speed without provoking opportunity attacks and can Hide. Bite (Costs 2 Actions; Fox or Hybrid Form Only). Reynard makes a bite attack.

Other data

description